AI Insights · Timothy · April 2023
Top 5 Superhero Games Performance in Venezuela - Q1 2023
In Q1 2023, the top superhero games in Venezuela showed varying trends in downloads, revenue, and active users, with notable performances from [DRAGON BALL Z DOKKAN BATTLE](https://app.sensortower.com/overview/55c5342c02ac64f9c0002f34?country=US) and [MARVEL Future Fight](https://app.sensortower.com/overview/55c536d902ac64f9c0002ff1?country=US).
During the first quarter of 2023, the top superhero games in Venezuela exhibited diverse trends in weekly downloads, revenue, and active users. Here’s a detailed look at the performance of these games:
MARVEL Future Fight from Netmarble Corporation saw a fluctuating but overall declining trend in weekly revenue, starting at $64 in late December and ending at around $7 by the end of March. Weekly downloads showed a peak of about 1.8K in late January, tapering off to approximately 900 by the end of March. Active users remained relatively stable, hovering around 6.9K in late December and gradually decreasing to 6.1K by the end of the quarter.
X-HERO by BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED experienced a notable decline in weekly downloads, starting at 2.2K in late December and dropping to 67 by the end of March. Revenue also showed a downward trend, with a peak of $33 in late December and ending at $11 in the last week of March. The number of active users followed a similar pattern, starting at 3.2K and decreasing to around 1K by the end of the quarter.
MARVEL Strike Force: Squad RPG from Scopely, Inc. showed a mixed performance in weekly downloads, peaking at about 1.6K in early March and then dropping to 836 by the last week of March. Revenue saw a significant spike to $84 in mid-January but generally remained low, ending at $1 in the last week of March. Active users increased from 1.5K in late December to a peak of 2.2K in early March, followed by a slight decline to 1.6K by the end of the month.
Injustice 2 by Warner Bros. had stable weekly downloads, ranging from 500 to 680 throughout the quarter. Revenue saw minor fluctuations, peaking at $18 in early February and ending at $0 in the last two weeks of March. Active users remained fairly consistent, starting at 1.4K in late December and ending at 1.3K by the end of March.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. showed impressive performance with weekly downloads peaking at 24.8K in mid-March before settling at 6.7K by the end of the month. Active users also saw a significant rise, starting at 21.2K in late December and peaking at 31.5K in mid-March, before stabilizing at 23.6K by the end of March. Revenue trends were modest, with peaks of $16 in late December and $10 in late January.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.